Set to feature over 1200 vehicles, including racecars, supercars and historics, the sixth iteration of the Gran Turismo franchise – this year celebrating its 15th anniversary – will offer fans tracks spread across 37 locations and 100 layouts.
Along with the new inclusion of the Ascari, Silverstone, Brands Hatch and Willow Springs circuits, Australia’s own Mount Panorama will be introduced as well as the Goodwood Festival of Speed's famous hillclimb.
New and revised game modes will join new ‘environmental changes’ headlined by constellation-accurate night skies seen during 24-hour races such as during Le Mans.
An upgraded ‘Course Maker’ feature will team with a new ‘GPS Logger’ smartphone app to allow players to create new tracks within the game based on real GPS data recorded from their own car. A ‘GPS Visualiser’ will also employ GPS data obtained from real life laps of GT6 circuits to create a ‘virtual’ in-game replay.
The game’s maker, Polyphony Digital Inc, says a new physics simulator, new aerodynamics, suspension and tyre models, and ultra-high-definition rendering all promise to deliver better looking and more realistic cars.
Polyphony Digital president, and creator of Gran Turismo, Kazunori Yamauchi says GT6 will continue to set new standards in blurring the line between virtual and real racing.
“With GT6 we will make it even more flexible and expandable by continuing to develop and add new content throughout its life,” Yamauchi said.
First debuting internationally in 1998, Gran Turismo has been Sony PlayStation’s most successful title, this year surpassing worldwide sales of 70 million units.